
Sakarit is a Graphic Designer & Visual Artist, based in Brooklyn, NYC | E: [email protected]
These artworks were created for the article “Video Game Addiction Is Now Being Recognized—What Happens Next?”
Artworks are reimagined and recreated using cliché elements from the publishing industry that resonate with the article on video game addiction, using familiar publishing elements like clocks, skeletons, wires, and spiderwebs.
In this project, spiderwebs metaphorically represent time or untidiness, while skeletons symbolize suffering, loss, or doom. Wires represent entrapment, doors symbolize exit or escape, and light signifies new beginnings or positivity.
Humor is used appropriately to engage the audience without being overly explicit. The grotesque artwork adds to the humor, making the article more intriguing and lively.
The bold, vibrant, and whimsical artworks not only capture the essence of the article but also enhance it. Their distinctive and somewhat grotesque quality makes them suitable for commercial products and apparel designs, offering a unique appeal.
Mockups were created to explore the possibility of transitioning these artworks from the article visuals to industrial or product design.