Sakarit is a Graphic Designer & Visual Artist, based in Brooklyn, NYC
A collection of Mixed Reality (MR) experiences, 3D animated immersive visuals, gamified virtual reality, digital worldbuilding, and Ethereal VR Environments. Currently evolving the future of interactive storytelling through Mixed Reality environments and ethereal worldbuilding.
This immersive experience allows the audience to use headset to step into a curated, otherworldly environment. Serving as a foundation for a new worldbuilding project, it explores the intersection of nature, elaborate animation, and digital storytelling.
This is a gamified virtual model of "The Seven Seas" installation. Audiences can explore the space, interact with objects, and complete quests. This project is built to grow into a much larger virtual open world.
Beyond the game, this serves as a working prototype for architects and project partners. It allows everyone to visualize and experience the installation much faster than traditional 3D models. Inside this world, users can "drag and drop" or work with designers to move objects and test different designs in real time. It offers a look at the future of construction, where we build digitally first to save time and money.
The Seven Seas is a world‑building and experiential design project that combines research with multiple creative practices, evolving my previous work to new levels. It explores myths, symbols, and systems, transforming these ideas into visual and interactive forms. The project constructs an entire universe through characters, invented languages, maps, typefaces, animations, motion graphics, soundscapes, costumes, interactive installations, and mixed realities. Together, these elements create a "total work of art" in which each piece transcends the whole, pushing graphic design into new realms.
A entrancing virtual world filled with millions of colors and glowing objects. In this region of The Seven Seas, you can experience neon waves, underwater fire, dazzling particles, phosphorescent vortices, swirling lights, and hypnotic organisms. By wearing a VR headset, you enter a place where physical and digital worlds collide. This is a long-term project designed to be a "total work of art," a massive installation that pushes the limits of graphic design and what a virtual environment can be.
This is a small prototype of an interactive sculpture and costume design from "The Seven Seas" project. It uses motion and sound sensors to automatically trigger glowing LED lights. These lights mimic a neon underwater world from a region of "The Seven Seas." This model shows how a large-scale, mesmerizing installation could work in a permanent gallery or a pop-up show.
This is a virtual store and event for "Nectarist," a brand for bee-inspired products. Inspired by the style of SimCity, users can explore a digital party and buy real honey-related products that get delivered to their door. Created during the post-COVID era, this project shows how we can still gather for fun events and shop together, even when we can't meet in person.
This virtual reality prototype explores the "last bumblebee" scenario through a lens of spatial and environmental empathy. To mirror the real-world difficulty of conservation, the experience features a massive, open-world environment where players may spend hours tracking the final colony. Developed as a centerpiece for a large-scale installation, the project seeks to gamify the urgency of saving our pollinators.



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